Hey all, here is a little stop motion test I did today in Stop Motion class. Practice for an up comming weight lift (or smash) assignment. It's kind of nice at the end of the day to play around with the puppets and just experiment without wasting paper! haha
Thursday, October 16, 2008
Saturday, July 5, 2008
WALL-E

Can you guess what movie I Saw last night? -- thats right, after a long night at canadian tire it was WALL-E that I viewed and what a piece of excellence it was too. I gotta say, I am quite happy with the movies that have come out this summer, with Indiana Jones, Iron Man, Kung Foo Panda(also awesome), Wall-E, Hancock (which rocked until the last half..) etc. (havent seen them all yet)
Here are some skecthes I did, mostly from memory and one picture- I love his pop-up eyebrows haha
Saturday, June 21, 2008
Cousin Char


Here is a caricature I did of my cousin during a camping trip- The one being the original I drew on the island, and the other is a clean-up version with some shading (not too thrilled with the shading part but its on a separate layer anyway so I can remove it from the clean line if I so choose.)
if you notice.. he had his braces remove a couple days after I did the drawing, so when I cleaned it up I erased them lol.
Sunday, June 1, 2008
Thursday, May 1, 2008
Mr Tallon
Friday, April 25, 2008
Some Sketches



Tuesday, April 22, 2008
Beak and Muzzle Rough Animations
Here are my rough Beak and Muzzle animations (second semester of second year) the muzzle audio is me, and the beak animation has audio from School of Rock (Jack Black)
The muzzle animation had an audio track before it where the beak character trips over the bucket of water and is apologizing to the Janitor (I was originally going to animate the two in the same shot) I ended up doing a separate beak character due to time constraints.
The muzzle animation had an audio track before it where the beak character trips over the bucket of water and is apologizing to the Janitor (I was originally going to animate the two in the same shot) I ended up doing a separate beak character due to time constraints.
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